Evolutionary Computation Design
2011
Arne Riekstins

The evolutionary computation design and the experiment with the plug-in Genr(8) of the three-dimensional modelling software Maya have been evaluated in this article. During the author’s experiments, the plug-in Genr(8) has been mastered to find out the possibilities for morphogenesis, “growing” digital evolutionary algorithms. Also the genetic growth has been researched, finding a suitable conceptual spatial architectural configuration between two surfaces. The base for design has been an in-depth testing of various evolutionary units, until a satisfactory and suitable result reflects in architectural qualities. This experiment has proven that the evolutionary computation has a major potential in creating novel, computer generated forms.


Keywords
artificial intelligence, evolutionary computation, iterative progress

Riekstiņš, A. Evolutionary Computation Design. Architecture and Urban Planning. Vol.5, 2011, pp.83-87. ISSN 1691-4333.

Publication language
English (en)
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