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Publikācija: Computer Games as a Tool for Improvement of Graphical Education

Publication Type Full-text conference paper published in other conference proceedings
Funding for basic activity Unknown
Defending: ,
Publication language English (en)
Title in original language Computer Games as a Tool for Improvement of Graphical Education
Field of research 2. Engineering and technology
Sub-field of research 2.1. Construction and transportation engineering
Authors Ieva Jurāne
Keywords graphical competence, engineering education, learning games, engineering graphic, learning games
Abstract The article discusses issues concerning educational computer games, focusing on the two questions: why are they necessary, and how can they improve the learning process. The article describes several computer game models which can be implemented for various educational tasks. A certain game, related to make the study of graphical subjects easier and more interesting, is used to provide examples.
Hyperlink: http://www.ndma.lt/sites/default/files/ALTA_2014.pdf 
Reference Jurāne, I. Computer Games as a Tool for Improvement of Graphical Education. In: Advanced Learning Technologies Alta’2014: Conference Proceedings, Lithuania, Kaunas, 16-16 April, 2014. Kaunas: 2014, pp.46-53. ISSN 2351-6410.
ID 21905