An Attractive Way to Teach Programming Basics based on a Graphical Display Module
            
            2019 IEEE 60th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON 2019): Conference Proceedings
            2019
            
        
                Māris Tērauds,
        
                Tatjana Solovjova
        
    
            
            
            This article describes some ideas how to make a C programming course more interesting for students. Nowadays, students prefer classes using modern technologies rather than more traditional way of learning [1]. Interest motivates students to study harder and get better results. This paper describes an example how to learn programming with fun. It is based on the classic Snake game, implemented on an Arduino microcontroller connected to a graphical display. This paper describes the experience at the Riga Technical University and also analyzes the role of educator in adopting programming examples in learning process.
            
            
            
                Keywords
                Engineering education; Electronics engineering education; Laboratories; Displays; Microcontrollers; Education; Attractive; Laboratory; Attractive example
            
            
                DOI
                10.1109/RTUCON48111.2019.8982290
            
            
                Hyperlink
                https://ieeexplore.ieee.org/document/8982290
            
            
            Tērauds, M., Solovjova, T. An Attractive Way to Teach Programming Basics based on a Graphical Display Module. In: 2019 IEEE 60th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON 2019): Conference Proceedings, Latvia, Riga, 7-9 October, 2019. Piscataway: IEEE, 2019, pp.117-120. ISBN 978-1-7281-3943-2. e-ISBN 978-1-7281-3942-5. Available from: doi:10.1109/RTUCON48111.2019.8982290
            
                Publication language
                English (en)