Current Research Trends in Games for Public Participation in Planning
2019
Viktorija Prilenska

The research, outlined in the paper, explores games as methods for better public participation in planning. Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified. The themes include motivational aspects of gamified participation, online and pervasive games for massive civic engagement, deliberative and educational games for collective problem-solving, game co-design for questioning and reframing planning concepts. The paper concludes with the benefits of gamification for participatory planning practice.


Keywords
Games, literature review, methods, public participation, urban planning
DOI
10.2478/aup-2019-0016
Hyperlink
https://content.sciendo.com/view/journals/aup/15/1/article-p113.xml

Prilenska, V. Current Research Trends in Games for Public Participation in Planning. Architecture and Urban Planning / Arhitektūra un pilsētplānošana, 2019, Vol. 15, pp. 113-121. ISSN 1691-4333. e-ISSN 2255-8764. Available from: doi:10.2478/aup-2019-0016

Publication language
English (en)
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