Development of Learning Scenarios for Network-Based Logistics Simulation Game
Computer Science. Information technology and Management Science 2004
Gaļina Merkurjeva, Jana Bikovska, Robert W. Grubbstrom, Jens Weber

The paper describes the concept of simulation games in comparison with classical teaching paradigm. A short introduction to simulation games is given, and also advantages and shortcomings as well as application areas and circumstances under which games can be used are mentioned. The modern logistics simulation game ILMG (International Logistics Management Game) is considered. The game simulates a number of companies competing with different products in different markets. Especially the following feature of the ILMG is considered: possibility to develop learning scenarios. The presented game is effective teaching and training tool. The game allows participants to be managers of the company and to try out the consequences of various logistics decisions and to explore their links to other core decisions. Game manager or course leader creates a learning scenario according to particular course needs and participants’ academic background. It means, the decision environment can be made, as complex as in real life, but hasn’t to be so. Scenario describes initial condition of the game, behaviour of the system, process of parameters changing and conditions of system functioning. The sample scenario is developed and described in the last part of the paper. Scenario is aimed to show the economic production quantity (EPQ) model efficiency in manufacturing and inventory management processes.


Atslēgas vārdi
Business simulation game, generating learning scenarios

Merkurjeva, G., Bikovska, J., Grubbstrom, R., Weber, J. Development of Learning Scenarios for Network-Based Logistics Simulation Game. Information Technology and Management Science. Nr.20, 2004, 148.-156.lpp. ISSN 1407-7493.

Publikācijas valoda
English (en)
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