Specialists in different fields are interested in reproducing the human figure in a virtual environment: designers, who use information about ergonomics (engineering, interior design), animation creators, as well as medicine and apparel designers. There is a chain of problems in the production of clothes which are related to the features of the figure of a customer to get maximally conformable clothes. Forming the style of clothes for the figure of a concrete person in a 3D environment following the spreading of the details of the style to 2D would allow combining the advantages of mass production and tailoring, creating individual garment with good fitting, excluding the process of trying on. To implement such technology, digital description of the shape of a human body is required. Anthropometrical points are used for human body description. The anthropometrical coordinates are detected and mathematical simulation of the bearing surface is acquired.